Blizzard updating character models

According to Rob Pardo, the new models won't all be released at once, so it may be a while before we know what all of them will look like.

However, they're also coming with a battery of new animations, and we caught a small sample of those for you too.

Blizzard previously offered peeks at World of Warcraft's new human female, female night elves, female draenei and male orcs, dwarves and gnomes.

After 10 years, the world's biggest MMO has upgraded its new character models. The problem is, not all of them look like the original models, and some aren't even close.

Of course with big change comes much screaming, as the wise old MMO makers used to say, and this was most certainly evident on Blizzard's blazing hot community forums shortly after the content update went live - and seems to be heating up even more today.

One of the major issues – and one that has been ongoing for some months now – is Blizzard's controversial decision to change the character models, and more importantly, their faces.

On a personal level, I'm very surprised at how poor a job Blizzard have done in translating the old models to the new.

I'm not the only one who thinks that, and complaints have been loud and long on Blizzard's forums.

For the release of its latest World of Warcraft expansion, Blizzard overhauled the game's character models to reflect the ever-changing visuals of its massive multiplayer online game.

Analysis by Jaz Rignall, Ahead of the November launch of the Warlords of Draenor expansion, the decade-old World of Warcraft just received content update 6.0.2.

Apart from the patch packing content that portends the new expansion, it also brings with it some of the most deep-rooted and significant changes the game has seen in years, including fundamental changes to stats, a complete recalibration of stat scaling, and sweeping changes to the way all the classes play - much of which included "item pruning" that removed spells Blizzard decided they did not like any more (despite many players feeling the contrary).

"It's the delicate details like her nose shape or fingertips that represent the most challenging parts of upgrading the female." For the male Blood Elf, senior artist Joe Keller says the developer focused on his "easily recognizable pose and stylish hair" while tweaking his hair, facial features and anatomy.

He's also the recipient of some nicely ornamented undergarments.